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InoGame
InoGame: game experiences, customer engagement, learning, loyalty, and behavior measurement
Gamification for business

Designing game-based solutions for businesses

Turn key business behaviors into engaging, measurable, and lasting experiences.

From business objectives to target behaviors

Translate the challenge into an observable behavior and a measurable outcome.

Explore the InoGame platform

Explore the program logic, user experience, and measurement together.

A clear view of your program

Connect objectives, behaviors, missions, and outcomes. Decisions start with the program definition.

  • Review objectives and audiences
  • Separate missions and campaign states
  • Define success criteria for each behavior
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InoGameConcept preview
Program objectiveParticipation
AudienceCustomers
Success metricMission completion

Program lifecycle

Behavior design
Mission definition
Review and approval
Measurement

Approved design reference and conceptual view; figures in the image are illustrative, not customer results.

Working with InoGame

A clear path from the initial idea to the outcome

  1. 1

    Discover

    Understand goals, audiences, and behavior

  2. 2

    Design

    Define the journey and mechanics

  3. 3

    Configure

    Set up rules and experiences

  4. 4

    Integrate

    Connect business events

  5. 5

    Launch

    Review the journey before release

  6. 6

    Measure

    Analyze defined metrics

  7. 7

    Optimize

    Improve the program using evidence

InoGame Behavioral Engagement Framework

Experience design starts with the objective

Connect business objectives to behavior, motivation, experience, and measurement. Each mechanic serves a defined outcome.

Explore the consulting method
  1. 1Objective
  2. 2Behavior
  3. 3Motivation
  4. 4Events
  5. 5Mechanics
  6. 6Feedback
  7. 7Recognition
  8. 8Data
  9. 9Optimization
Explore each step
  1. 1

    Objective

    Which business outcome matters?

  2. 2

    Behavior

    Which user action supports that outcome?

  3. 3

    Motivation

    Why should a user participate?

  4. 4

    Events

    How is the behavior observed?

  5. 5

    Mechanics

    Which missions and challenges fit?

  6. 6

    Feedback

    How does a user see progress?

  7. 7

    Recognition

    What value or reward is received?

  8. 8

    Data

    Which metric defines success?

  9. 9

    Optimization

    How will the program improve?

Enterprise experience

InoGame

From an organizational challenge to experience design

Discuss your scenario through target behavior, integration, and acceptance criteria.

Experience and collaboration

Organizational use cases

  • Discovering and adopting digital services
  • Customer loyalty and lasting engagement
  • Employee learning and participation
  • Custom experiences for your business model

Customer details and project results are shared only with publication approval.

Resources and practical guides

For designing and evaluating behavior-based programs

A guide to business gamification

Start with the challenge and an observable behavior. A mechanic becomes meaningful when connected to a clear goal and metric.

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Measuring program value

Define the success metric, time window, and data source before launch. Completion and retention answer different questions.

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The InoGame behavioral framework

Connect objectives, behavior, motivation, and feedback. Use evidence to improve the same journey.

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Which behavior would you like to change?

Start with your organization's challenge. Define the journey, experience, and success criteria together.